#ifndef __GAMEENERMY_MACHINE_H__
#define __GAMEENERMY_MACHINE_H__

#include "enermy/GameEnemy.h"

template<>
class GameEnemy<EE_machine> : public GameSprite
{
public:
	static const EEnemy EnemyType = EE_machine;

public:
	virtual void initPostion(const CCPoint& point)
	{
		CCPoint pt = point;
		pt.y = 480 - 90;
		setPosition(pt);
		setRotation(90);
	}

public:
	void doAI()
	{
	
	}

private:

};
#endif	//__GameEnermy_machine_h__